Edge of the Empire

Cloning Catastrophe
An Abandoned Facility Holding Untold Secrets
Bright Jewel Hustle
Dark Dealings on Ord Mantell


Mercenaries for the New Republic
A new Rebel Alliance

Completing their work and feeling the need to settle a long overdue debt, the Crew of the WF-130 agreed to take the ever mysterious Kaylee Ris to a set of pre-programmed coordinates. On the way they had the misfortune of encountering an Interdictor Class Star Destroyer on patrol. Being incredibly wanted, the Wayfairer beat a hasty retreat away from the sizable force and arrived at the location of Kaylee’s choosing: Yavin IV.

Kaylee, much to everyone’s immense surprise, was an Officer within the Rebel Alliance, now formally known as the New Republic. The party received a warm welcome upon landing on the ancient moon, though the niceties did little to ease some of the groups trepidation. They took a few days respite on one of the surfaces many temples, meeting General Wedge Antilles, Corran Horn, and the adorable and affable Click.

As the technicians on base repaired the Wayfairer, the group was offered a job: investigate Turaccus and determine why the Black Sun had been so active on the planet.

What they discovered was troubling: deep within the forest of Turaccus laid a heavily guarded medical facility. Doctor Cel Mazzi, under the bankroll of a Devaronian overseer, had been conducting unlicensed upgrades on any who came a-knocking. These ‘volunteers’ were usually dolled out to the highest bidder, and recently the chop-shop had been doing work for The Black Sun. The Crew fought their way in, blowing the Doctor’s lab and making a harrowing escape!

But not before gathering some interesting data…

A Deal with Sullac
Arrangements on Tatooine, Revenge on Fondor

After escaping Fondor, the Crew of the WF-130 fled to Tatooine, where they met Sullac the Hutt at the palace of the late crime lord, Jabba the Hutt. Sullac contracted the players to infiltrate Voxun Presh’s stronghold on Fondor & bring back his head.

Returning to Fondor, the crew found the Imperial Blockade had left, the planet had been blasted from orbit, and much of Fondor destroyed. Presh, however, was still taking up residence in the abandoned warehouse district. Using WAC-140 & T7-5M0 “Smokey” to infiltrate the base and set off EMP grenades against Presh’s droid guards, the Crew infiltrated the base, set fire to it, and gave chase against Presh. Cornering him in his underground bolt holes, Ryder Thune put several rounds into Presh’s skull.

Now the Crew had to settle a growing debt…

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

The Iron Blockade
Trouble at the Skyhook

Hired to steal a small weapons shipment from a Czerka Transport, Smuggler Aut Yoer, Scout Droid E-3PX, Hunter Vissica, and Gadgeteer Corran Sair board the Skyhook above Fondor. When an Imperial Star Destroyer jumps into the system and attempt to take the skyhook, the group is caught between a platoon of STormtroopers and open space.

Making a run for it, the group steals a Wayfarer Medium Transport labeled CZ 130, and evades TIE Fighters only long enough to make a hard landing in the Warehouse District of Fondor City.

Low on resources, and with a malfunctioning ship, the Crew attempted to figure out what to do next…


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